I'm Nick Marmaras.

I'm software based XR Software Engineer, Game Developer and Software Engineer creating awesome and effective 2D-3D games. Let's start scrolling and learn more about me.

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About Me

I'm an XR Software Engineer and Game Developer focused on building immersive, high-quality interactive experiences. At OramaVR, I work on medical XR simulation using Unity and Unreal Engine, combining real-time systems, gameplay thinking, and user-focused design to create training experiences that are both technically strong and engaging to use. I'm especially motivated by projects that sit at the intersection of software engineering, games, and extended reality, and I use side projects as a space to experiment, learn fast, and keep sharpening my craft. Outside of work, I recharge through gaming, guitar, and reading.


Contact Details

Nick Marmaras
Geneva
Switzerland
n.marmaras@hotmail.com

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Career

OramaVR

XR Software Engineer July 2021 - Present

Building medical XR training experiences that combine simulation depth, usability, and strong real-time performance across Unity and Unreal Engine.

  • Develop software features in C# for Unity and C++ for Unreal Engine.
  • Led development on 4 VR medical training simulations in Unity, contributing to architecture, maintenance, task delegation, and coordination with both teammates and clients.
  • Served as a core developer on 6 untethered VR medical simulations in Unity, focusing on simulation design, multiplayer, gamified UX, and optimization for stable 72 FPS performance across 5+ commercial XR headsets.
  • Maintained and extended the MAGES SDK in both Unity and Unreal Engine 4, covering analytics, action prototypes, cooperative play, and interactive training solutions.
  • Integrated advanced XR plugins including Oculus, OpenXR, and WaveXR to expand platform support and improve user experience.
  • Implemented hardware integrations with Vive Trackers and Vive Ultimate Trackers for richer virtual interactions.
  • Led hand-tracking feature development to support more intuitive and accessible interaction systems.

Telemetrics System Measurements

Software Developer January 2019 - March 2021

Designed and delivered software for electrical and electronic measurement systems, working closely with leadership to turn requirements into practical engineering solutions.

  • Designed interfaces and developed software for electrical and electronic measurement systems.
  • Worked directly with the CEO to gather requirements and align technical direction with business needs.
  • Presented implementation progress and results to the technical team.

Education

Development of Digital Games and Multimedia Applications, University of Western Macedonia

PostGraduate Student September 2022 - March 2024

A postgraduate program that strengthened my game development, multimedia, and XR foundation through a blend of technical coursework and creative production topics.

  • Introduction to game development, programming, and interactive applications
  • Algorithmic Thinking
  • Object-Oriented Programming (C#)
  • Software technology for game development
  • Digital multimedia processing
  • Creative script development and direction
  • Marketing and communication
  • Augmented and Virtual Reality
  • 2D vector graphics, 3D modeling, and animation
  • Advanced game development topics

Computer Science Department, University of Crete

Undergraduate Student April 2015 - September 2022

A broad Computer Science education that built my core engineering foundation across algorithms, systems, programming languages, web technologies, and hardware design.

  • Data Structures and Algorithms
  • Object-oriented programming with C++, Java, and JavaScript
  • HTML, CSS, and Figma
  • C programming
  • Hardware design through digital design and computer organization for RISC-V

Skills

I never stop learning and I'm always looking for ways to sharpen my craft. Curious about new possibilities and quick to explore them through hands-on work.

Skill 1

Unity

Skill 2

Unreal Engine 4

Skill 3

Unreal Engine 5

Skill 4

C++

Skill 5

Java

Skill 6

C#

Skill 7

C

Skill 8

Python

Skill 9

R

Skill 10

HTML

Skill 11

CSS

Skill 12

Javascript

Skill 13

Git Source Control

Skill 14

Figma

Skill 15

Microsoft Office

Skill 16

OpenGL

Projects

Contact

Have a game, XR experience, or software idea in mind? Let's turn it into something polished, playful, and memorable.