I am currently employed at OramaVR SA, a company that is pushing the boundaries of medical XR simulation. Drawing upon my expertise in object-oriented Game Programming, which I've developed through creating video games, I serve as a lead extended reality content developer using both Unreal Engine 4 and Unity. My main objective is to continuously advance in software and game development, while also dedicating time to enhancing side projects when my schedule allows. Outside of work, I have a strong passion for gaming, enjoying single player games during my free time. Additionally, I pursue playing the guitar as a regular hobby, and I also have an avid interest in reading.
Nick Marmaras
Geneva
Switzerland
n.marmaras@hotmail.com
Accelerating the world’s transition to medical XR training.
Developing an AI-driven VR training environment that adapts to users' skill levels in real time, enabling collaborative, competitive, and realistic multi-user learning experiences.
I studied at University of Western Macedonia, in Kastoria at Greece. Gained knownledge as described below
I studied at Computer Science Department, in Heraklion at Greece. Gained knownledge as described below
Never done learning and always seeking to improve myself. Curius about new possibilities and taking action to explore them.
Unity
Unreal Engine 4
Unreal Engine 5
C++
Java
C#
C
Python
R
HTML
CSS
Javascript
Git Source Control
Figma
Microsoft Office
In this video, I'm showcasing my Unreal Engine 5 demo(developed in 7 days) of Ratchet Deadlocked, the classic PlayStation 2 game developed by Insomniac Games. As a fan of the game, I wanted to recreate its world and gameplay in UE5, and I'm excited to share the dreadzone station, and the arena in it.
Implementation of a 2D game "Ticket To Ride Card Game" in the framework of a core course of the Department of Computer Science.
Lexicographic analysis, regular expressions, rational and non-rational automata, lexical analyzer construction methods, lexical analyzer generators. Building a complete compiler using Lex and Yacc type tools, building the virtual machine, building library functions.
Implementation of a 2D game "Super Mario Bros 1985" in the framework of an elective course of the Department of Computer Science.
Technologies:
Lexicographic analysis, regular expressions, rational and non-rational automata, lexical analyzer construction methods, lexical analyzer generators. Building a complete compiler using Lex and Yacc type tools, building the virtual machine, building library functions.
A prototype developed in Unreal Engine 5 with the implementation of destroying buildings with missiles or super attack. Implemented with directional gravity and unlit materials for maximum performance in VR. The jump is experimental, so the options menu.
Implemented in Pygame, with sprites and collisions. Support for single player, multiplayer and online multiplayer.
Implemented in Pygame, with sprites and collisions. Support for single player, multiplayer and online multiplayer.
Introducing JARVRIKS(Just Another Robust Virtual Reality Inverse Kinematics Solution), developed in Unity for full body tracking using Vive XR Elite headset and 2 of Vive Ultimate Trackers. Multithreaded Inverse Kinematics using C# Graphics Job, including build in uniform calibration method and VR IK Editor for directly manipulating the effector's values on runtime.Single component for manipulating each effector's properties on Editor mode.Developed 3 use cases, 2 for the upper body and one for the lower body. The first is a Superhot replica, the second a BeatSaber replica and the third one is a classic soccer game.
Survive the zombie apocalypse in this immersive shooter game! As a skilled marksman, you must fend off hordes of undead that are coming your way. With stunning graphics powered by Unity's HDRP and cinemachine effects, the game transports you to a post-apocalyptic world where survival is the only goal. Put your shooting skills to the test and see if you have what it takes to survive against relentless waves of zombies. Do you have the courage to stand your ground and become the last hope for humanity? Download the game now and find out!
The game was built in Unity 2021.3.15f1. For the purpose of convenience, it became an import model of New York, respectively the enemy from Mixamo and a drone as a companion. The companion NPC designed has 4 states (functionalities)
Designed for mobile devices with the power of Google XR Cardboard, this app was designed to run on mobile playing an infinite runner game. You can obtain points, avoid obstacles based on the movement of your smartphome, and additionaly jump with additional movement. The game also supports a variety of mobile devices.
In this project, I've recreated some of the key gameplay features from the classic game, showcasing the character's animations, mechanics, and world-building due to 20 years of Sly Cooper Anniversary. Sly's Basic Animations: Sly performs smooth animations such as walking, jumping, and more. Rope Walking: A recreation of the iconic rope walking mechanic from the original game. Barrel Breaking: Experience the action of breaking barrels, with clusters of items dropping. Health System: A functional health system with visual feedback for player health. Climbing Ropes: Implemented rope climbing mechanic to navigate the environment. Binocular Mode: Includes a zoom-in and zoom-out feature with animated character interactions for exploring the environment. Jumping Tents: Sly can jump through tents just like in the original game. Collision System: A robust collision system to ensure smooth character movement and interactions. Real-Time Water Simulation: Realistic water effects and interactions with the environment. Paris Map: The map of Paris recreated to match the game world.
Hellas Logo Quiz is the ultimate test of your knowledge of iconic Greek brands, companies, and products! With hundreds of logos across multiple categories like food, tech, retail, and more, this fun and educational quiz game will keep you entertained for hours. Unlock stages as you correctly identify logos, improve your memory, and challenge yourself to complete each stage by guessing the names of Greece’s most famous logos. From everyday brands to local specialties, how well do you know Greece’s corporate and cultural landscape?
A World Caught Between Light and Shadow In an age where faith has become a fortress, and salvation is a weapon, the world of Armor of God stands at the brink of oblivion. Here, sacred cathedrals crumble under the weight of unspoken sins, cursed forests whisper with ancient secrets, and villages wear the faces of the damned. You are Sir Caelum Darion, a fallen Templar cast out by those who once praised him. Stripped of rank and honor, you wander a world where truth is a blade — and deceit is a mask worn by monsters. Guided by a whispered prophecy and a fragment of divine power, you seek the scattered pieces of the Armor of God — a relic of unimaginable might, now divided and hidden across haunted lands. But not all that is holy is pure. Not all that is light is salvation.
Marmatrix is a lightweight, modern OpenGL engine focused on clarity and rapid iteration. It pairs a clean C++17 codebase with GLFW for windowing/input, GLAD for loading, GLM for math, stb_image for textures, and Dear ImGui for live tooling. The goals are: